The name Mer Bougmën Med is derived from the Wood Elvish language, as Mer Bougmën Med was founded by Giant Ticks Eenzin, who was culturaly Wood Elven.
Climate
Mer Bougmën Med has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Mer Bougmën Med receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Mer Bougmën Med covers an area of nearly 452 km2 (180 mi2), and an average elevation of 4168 m (13674 ft) above sea level.
Overview
Mer Bougmën Med was founded durring the late 15th century in summer of the year 1376, by Giant Ticks Eenzin. The establishment of the new community went well, with no major obsticles durring construction.
Mer Bougmën Med was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mer Bougmën Med is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Mer Bougmën Med is is constructed arround a semi-circular broad baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mer Bougmën Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Mer Bougmën Med has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Mer Bougmën Med suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Mer Bougmën Med long.
Civic Infrastructure
Mer Bougmën Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mer Bougmën Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mer Bougmën Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mer Bougmën Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mer Bougmën Med's parks.
Mer Bougmën Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mer Bougmën Med.
Mer Bougmën Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mer Bougmën Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mer Bougmën Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mer Bougmën Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mer Bougmën Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mer Bougmën Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mer Bougmën Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mer Bougmën Med's public wards, blessings, and other arcane systems.
Mer Bougmën Med has an Scientific Academy which provides higher education in the natural sciences.
Mer Bougmën Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mer Bougmën Med's grid is powered by mana accumulators.
Mer Bougmën Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mer Bougmën Med has a first rate hospital which caters to anyone in need of long term medical care.
Mer Bougmën Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Mer Bougmën Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mer Bougmën Med's natural decorations nor waterways.
Mer Bougmën Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mer Bougmën Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mer Bougmën Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mer Bougmën Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mer Bougmën Med's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
=In Mer Bougmën Med when drawing, it's impossible to draw an imperfect circle.
The Xtabay near Mer Bougmën Med are known to be almost tame, such that they can be put to domestic use.
Mer Bougmën Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Abjuration energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 202
Farmers: 331
Farm Laborer: 707
Hunters: 407
Milk Maids: 271
Ranchers: 136
Ranch Hands: 316
Shepherds: 246
Farmland: 427458 m2
Cattle and Similar Creatures: 26517
Poultry: 318207
Swine: 21213
Sheep: 1060
Goats: 212
Horses, Mounts, and Beasts of Burden: 10606
Craftsmen
Arms and Toolmakers: 220
Blacksmiths: 235
Bookbinders: 139
Buckle-makers: 139
Cabinetmakers: 252
Candlemakers: 365
Carpenters: 307
Clothmakers: 321
Coach and Harness Makers: 112
Coopers: 258
Copper, Brass, Tin, Zinc, and Lead Workers: 146
Copyists: 102
Cutlers: 89
Fabricworkers: 235
Farrier: 543
Furriers: 67
Glassworkers: 353
Gunsmiths: 223
Harness-Makers: 102
Hatters: 218
Hosiery Workers: 74
Jewelers: 116
Leatherwrights: 286
Locksmiths: 106
Matchstick makers: 165
Musical Instrument Makers: 151
Painters, Structures and Fixtures: 130
Paper Workers: 151
Plasterers: 143
Pursemakers: 179
Roofers: 120
Ropemakers: 105
Rugmakers: 106
Saddlers: 192
Scabbardmakers: 238
Scalemakers: 112
Scientific, Surgical, and Optical Instrument Makers: 67
Sculptors, Structures and Fixtures: 100
Shoemakers: 101
Soap and Tallow Workers: 385
Tailors: 606
Tanners: 137
Upholsterers: 158
Watchmakers: 137
Weavers: 303
Whitesmiths: 87
Merchants
Adventuring Goods Retellers: 72
Arcana Sellers: 73
Beer-Sellers: 137
Booksellers: 168
Butchers: 279
Chandlers: 258
Chicken Butchers: 298
Entrepreneurs: 108
Fine Clothiers: 279
Fishmongers: 265
Florists: 65
Potion Sellers: 173
Resellers: 424
Spice Merchants: 147
Wine-sellers: 220
Wheelwright: 168
Woodsellers: 101
Service workers
Bakers: 505
Barbers: 471
Coachmen: 151
Cooks: 461
Doctors: 228
Gamekeepers: 171
Grooms: 93
Hairdressers: 365
Healers: 316
Housekeepers: 311
Housemaids: 558
House Stewards: 321
Inns: 101
Laundry maids: 200
Maidservants: 365
Nursery Maids: 200
Pastrycooks: 365
Restaurateur: 505
Tavern Keepers: 505
Specialized Laborer
Ashworkers: 142
Bleachers: 93
Chemical Workers: 61
Coal Heavers: 203
In-Town Couriers: 265
Long Haul Couriers: 216
Dockyard Workers: 220
Gas Workers: 52
Hay Merchants: 89
Leech Collectors: 275
Millers: 235
Miners: 241
Oilmen and Polishers: 155
Postmen: 241
Pure Finder: 136
Skinners: 271
Sugar Refiners: 62
Tosher: 165
Warehousemen: 365
Watercarriers: 223
Watermen, Bargemen, etc.: 331
Skilled Laborers
Accountants: 138
Alchemist: 161
Clerk: 220
Dentists: 103
Educators: 316
Engineers: 163
Gardeners: 106
Mages: 80
Plumbers: 106
Pharmacist: 134
Professors: 45
Scientists: 80
Wizards: 46
Civil Servants
Adventurers: 101
Bankers: 148
Civil Clerks: 235
Civic Iudex: 117
Consultants: 69
Exorcist: 246
Fixers: 130
Kami Clerk: 198
Landlords: 205
Lawyers: 131
Legend Keepers: 179
Militia Officers: 1515
Monks, Monastic: 321
Monks, Civic: 331
Historian, Oral: 230
Historian, Textual: 130
Policemen, Sheriffs, etc.: 230
Priests: 424
Rangers: 134
Rat Catchers: 172
Scholars: 179
Spiritualist: 192
Slayers: 60
Storytellers: 432
Military Officers: 311
Cottage Industries
Brewers: 331
Comfort Services: 365
Enchanters: 119
Herbalists: 121
Jaminators: 392
Needleworkers: 331
Potters: 171
Preserve Makers: 311
Quilters: 155
Seamsters: 441
Spinners: 331
Tinker: 115
Weaver: 271
Artists
Actors: 109
Architects: 42
Bards: 165
Costumers: 63
Dancers: 120
Drafters: 67
Engravers: 84
Fine Furniture Carpenters: 51
Glaziers: 110
Inlayers: 97
Musicians: 279
Painters, Art: 54
Playwrights: 112
Sculptors, Art: 93
Wood Carvers: 378
Writers: 353
Produce Industries
Butter Churners: 378
Canners: 303
Cheesmakers: 342
Ice Merchants: 46
Millers: 230
Picklers: 179
Smokers: 132
Stockmakers: 120
Tobacconists: 155
Tallowmakers: 258
40655 of Mer Bougmën Med's population work within a Foundational Occupation.
2414 work in Agriculture
8881 work as Craftsmen
3235 work as Merchants
6192 work as Service Workers
4041 work as General Laborers
1698 work as Skilled Laborers
6420 work as Civil Servants
3454 work in Cottage Industries
2177 work as Artists
2143 work in Produce Industries
60111 of Mer Bougmën Med's population do not work in a formal occupation, but do contribute to the local economy. 5303 (5%) are noncontributers.
Points of Interest
The center of Mer Bougmën Med's town square was built around an ancient standing stone.
POI
History
Mer Bougmën Med is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
The the a club of Necromancy, an a club imbued with great amounts of Necromancy energies was created near Mê-ëg̈ê Îè by in time immemorial, reportedly some time during the late 2nd century.